EA Terminates BioWare and Scraps Next Mass Effect
The publisher has dissolved the 31-year-old studio, cancelling its early-stage Mass Effect project to concentrate on core franchises like Battlefield and Iron Man.
By Jasmine Coleman ·

Electronic Arts has officially closed BioWare, the developer responsible for the Mass Effect and Dragon Age franchises, while simultaneously cancelling early development work on the next Mass Effect title. This decision was communicated to staff via an internal letter that confirms the dissolution of the studio and its Edmonton-based operations. The move marks the end of a 31-year run for a developer that also created Star Wars: Knights of the Old Republic, Neverwinter Nights, and Baldur’s Gate. In a strategic pivot, EA is redirecting its resources toward Battlefield, a Marvel’s Iron Man project, and a revival of its Fight Night boxing series.
The cancellation of the upcoming Mass Effect game follows a timeline that began in November 2020, when the next installment was first announced. An official trailer was released the following month, and the Mass Effect Legendary Edition remaster of the original trilogy launched in 2021. Since then, the studio’s output has been limited, with Dragon Age: The Veilguard serving as its most recent major release in 2024. BioWare was acquired by EA in 2008, and the publisher itself transitioned to a private entity in August of this year.
In the letter to employees, EA described BioWare as a "legendary studio" but noted that a small team was working on the next Mass Effect game. The company stated it "made the decision not to move forward with this development." Rather than providing detailed explanations, EA focused its communication on three strategic priorities: deepening its core franchises, expanding its reach, and transforming its business model. Battlefield 6 was highlighted as a "great success," and the company plans to prioritize Apex Legends modes and the next Star Wars Jedi title. Additionally, "Project Gridiron," a social-first open-world American football experience, and the pre-production of a Fight Night revival fall under EA Sports, while The Sims development remains a priority under "Project Evergreen."
The financial performance of recent titles may have influenced this decision. Earlier this year, EA reported that Dragon Age: The Veilguard engaged approximately 1.5 million players in a single quarter, a figure that fell nearly 50% below the company's expectations. While EA did not explicitly link this underperformance to the closure, BioWare General Manager Gary McKay had previously noted that only a "core team" was working on the next Mass Effect game, with other colleagues matched to different teams within EA. The company did not specify the number of jobs impacted, nor did it declare the Mass Effect or Dragon Age series permanently dead.
Industry observers view this move as part of a broader trend of consolidation and cost-cutting in the gaming sector. For instance, Microsoft announced cuts to 3,200 Xbox positions in July, citing low margins. EA has not yet revealed specific release dates for its upcoming major titles. However, the company plans to discuss its strategic direction and future work with staff during a Global Town Hall scheduled for November. For now, the closure suggests EA is doubling down on its established core franchises while shedding the studio that defined its role-playing history.
Affected employees will be supported in exploring other opportunities within EA, though the scale of the impact remains unclear. The lack of specific headcount data and the omission of BioWare's released games from the letter have left many questions unanswered. As the company refocuses on what has been working, the fate of its most iconic RPG franchises hangs in the balance, with no immediate plans to revive them beyond the core team efforts that are now being dissolved.
Source: Tom's Hardware


